Monday, November 26, 2012

A Possible Cure for Jet Lag – "Re-Timer" Wearable Glasses

For many years now, I have been researching circadian rhythms (our 24 hour “internal clock”), and the affects on the human body when this cycle is disturbed.

The “Re-Timer” device — which emits a soft green light – seems promising for travelers encountering jet lag, and for people who live in the northern countries where there is minimal exposure to sunlight in the winter months.

Watch the video:

Read more:

For more information about circadian rhythms, see this Wikipedia article:

Sunday, October 21, 2012

Stone Age Movie Makers

In the summer of 2012, an intriguing theory has been proposed and published which explains why there are multiple limbs and heads on some of the animals depicted in the cave drawings in Lascaux, France.

The goal of these prehistoric artists was to depict animated movements — "retinal persistence". When the paintings are viewed by the flickering torchlight, the animation effect becomes prominent.

http://news.discovery.com/history/prehistoric-movies-120608.html

Tuesday, July 10, 2012

The Buddhist in Steve Jobs

Fascinating, in-depth article which I am re-posting here. It goes into much greater depth about the spiritual side of Steve Jobs than what was covered in the Walter Isaacson biography that recently came out.

http://blogs.plos.org/neurotribes/2011/10/28/what-kind-of-buddhist-was-steve-jobs-really/

Tuesday, January 31, 2012

This is an incredibly high-resolution image of the Earth, as captured by one of NASA's satellites on January 4, 2012.

The satellite was recently re-named to "Suomi NPP", in honor of the late meteorologist Verner E. Suomi, a scientist hailed as the father of satellite meteorology.

Our Amazing Planet

Sunday, January 22, 2012

Virtual Reality Contact Lenses

The future is here, or is it? These prototype contact lenses will allow the wearer to view a "heads up" display directly in front of their eyes, rather than at a near-field distance currently seen in automobile windshields, cockpits, etc.

 The technology is currently being developed under DARPA funding, and a consumer version will be ready in two or three years.










Virtual Reality Contact Lenses

Saturday, December 3, 2011

Mac OS X 10.7 Lion: the Ars Technica Review

An interesting article by John Siracusa in regards to software interfaces that are trying to emulate objects in the real world. And where they fail, if they go too far — when people attempt to interact with graphical "objects" that are not meant for interaction. http://arstechnica.com/apple/reviews/2011/07/mac-os-x-10-7.ars/5

Monday, November 15, 2010

Whatever Happened to … Virtual Reality?

[The following article was originally published in the MIT Technology Review blog Mims's Bits.]










[Image: Google Trend shows the steady decline in searches for "Virtual Reality"]

Whatever Happened to … Virtual Reality? Remember the movie Lawnmower Man? Here’s why we’re not even close.

Christopher Mims 10/22/2010

The early 90′s were awesome. Bill Watterson was still drawing Calvin and Hobbes, the tattered remnants of the Cold War were falling down around our ears, and most of Wall Street was convinced the Macintosh was a computer for effete graphic designers and Apple was more or less on its way out.

Into this time of innocence came a radical vision of the future, epitomized by the movie Lawnmower Man. It was a future in which Hollywood starlets had virtual intercourse with developmentally challenged computer geeks in Tron-style bodysuits and everything looked like it was rendered by a Commodore Amiga.

Anyway, at that time Virtual Reality was a Big Deal. Jaron Lanier, the computer scientist most closely associated with the idea, was bouncing from one important position to another, developing virtual worlds with head mounted displays and, later, heading up the National Tele-immersion initiative, “a coalition of research universities studying advanced applications for Internet 2,” whatever the heck that was.

Even so, some sensed that the technology wasn’t bringing about the revolution that had been promised. In a 1993 column for Wired that earns a 9 out of 10 for hilarity and a 2 out of 10 for accuracy, Nicholas Negroponte, founder of the MIT Media Lab (who I’m praying will have a sense of humor about this) asked the question that was on everyone’s mind: Virtual Reality: Oxymoron or Pleonasm?

It didn’t matter if anyone knew what he was talking about, because time has proved most of it to be nonsense:

“The argument will be made that head-mounted displays are not acceptable because people feel silly wearing them. The same was once said about stereo headphones. If Sony’s Akio Morita had not insisted on marketing the damn things, we might not have the Walkman today. I expect that within the next five years more than one in ten people will wear head-mounted computer displays while traveling in buses, trains, and planes…. One company, whose name I am obliged to omit, will soon introduce a VR display system with a parts cost of less than US$25.”

Affordable VR headsets were just around the corner, really? And the only real barrier to adoption, according to Negroponte? Lag. Computers in 1993 just weren’t fast enough to react in real time when a user turned his or her head, breaking the illusion of the virtual.

According to Moore’s Law, we’ve gone through something like 10 doublings of computer power since 1993, so computers should be about a thousand times as powerful as they were when this piece was written – not to mention the advances in massively parallel graphics processing brought about by the widespread adoption of GPUs, and we’re still not there.

So what was it, really, that kept us from getting to Virtual Reality?

For one thing, we moved the goal posts – now it’s all about augmented reality, in which the virtual is laid over the real. Now you have a whole new set of problems – how do you make the virtual line up perfectly with the real when your head has six degrees of freedom and you’re outside where there aren’t many spatial referents for your computer to latch onto?

And most important of all, how do you develop screens tiny enough to present the same resolution as a large computer monitor, but in something like 1/400th the space? This is exactly the problem that has plagued the industry leader in display headsets, Vuzix. Their products are fine for watching movies, but don’t try using them as a monitor replacement.

Consumer-level Virtual Reality, it turns out, is really, really hard – not quite Artificial Intelligence hard, but so much harder than anyone expected that people just aren’t excited anymore. The Trough of Disillusionment on this technology is deep and long.


[The Gartner hype cycle]

That doesn’t mean Virtual Reality is gone forever – remember how many false starts touch computing had before technologists succeeded with, of all things, a phone?

And, just a coda, even though the public long ago gave up on searching for Virtual Reality, the news media never got tired of it. Which just shows you how totally out of touch we can be:



For further reading:
http://en.wikipedia.org/wiki/Virtual_Reality